Dragonkind Answers
Searched "dragonkind answers" hoping for a key that guarantees a dragon? Here's the honest version: there isn't one. The game tells you itself that dragons follow no law but their own — the same picks can end differently.
What we can give you is every choice and pick from two real runs, written up frame by frame from public player videos. Where the video doesn't show which button was tapped, we say so.
Every choice we saw
| # | What happens | Your options | What the players picked |
|---|---|---|---|
| 1 | Who you enter the Vale with | One squadmate / two squadmates / alone | Bonded run: one squadmate. Burned run: alone. |
| 2 | Roar to the east, sulfur to the west | East toward the roar / west toward the smell / into the middle of the forest | Not clear on video. The squadmate is still there in the next scene of the bonded run. |
| 3 | A green dragon snaps at you both | Back away with eyes down / jump in front of your squadmate / hold still with eyes down | Not clear. The green burned the squadmate and let the player live. |
| 4 | You hear a scream after twenty minutes | Check on the scream / keep walking | Check on the scream. |
| 5 | A squadmate is being bullied by two cadets | Help your squadmate / leave them and find your dragon | Help your squadmate. |
| 6 | The bigger cadet swings a sword | Charge the other cadet / jump in between / stop and size it up | Not clear on video. |
| 7 | The smaller cadet has a dagger ready | Charge the bigger cadet anyway / take on the smaller cadet | Take on the smaller cadet. |
| 8 | Both cadets are disarmed | Let your squadmate get revenge / leave them for the dragons / finish them yourself | Let your squadmate get revenge. |
| 9 | You split up with your squadmate | East / west / deeper into the forest | Deeper into the forest. |
| 10 | A red dragon lowers its head at you | You're sure / get out of here | You're sure. |
| 11 | The red growls as you approach | Back off politely / keep going | Not clear. The player survives with a 'that was close'. |
| 12 | Dragons glare at you from a clearing | Go to the orange dragon / go to the brown dragon | Go to the orange dragon. |
| 13 | The orange dragon roars in an attack stance | Roar right back / run | Roar right back. |
| 14 | The orange spreads its claws in the grass | Run for your life / take it as an invite and climb on | Climb on. The bond happens. |
The pattern that bonded
In the run that ended with a bond, the player backed their squadmate in a fight, answered a red dragon's test instead of running, and when the orange dragon roared, roared back and climbed on. Bold answers worked better than cautious ones in that run. One run is a pattern, not a promise.
For the full write-ups with the result cards, see our player paths page. We check new videos every day and add each new path there — the answer list above grows with them. New to the game? Start at how to sign up, and when you're in, the full guide walks the whole run.
While you wait between runs
Burned? Start the retry timer so you know when you can go back in. Or practice in our free Threshing Day game — no email, no wait, and you can get burned as many times as you like.
§ Q
Questions people ask
- Is there a Dragonkind answer key?
- No guaranteed one. The game says dragons follow no law but their own. The picks table on this page is compiled from real runs and is the closest thing that exists.
- What answers get you a dragon in Dragonkind?
- In the one run we saw end in a bond, bold choices worked: help your squadmate, don't run from a testing dragon, roar back. But that's one run. Treat it as a pattern, not a rule.
- How many choices are in a run?
- Around 15 from the gate to the result, in the run we counted.
- Why are some picks listed as 'not clear'?
- Those moments weren't visible in the public videos we wrote up. We'd rather say 'not clear' than guess.